SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.
The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
- Developer is solely Frictional Games. Not a collaboration as was A Machine for Pigs
- Development started in 2010 before the release of The Dark Descent
- Soundtrack will be composed by The Dark Descent’s and Penumbra’s Mikko Tarmia
- No Combat System and players will be defenseless (standard since Penumbra Black Plague)
- No Active Inventory Screen. The game keeps track of items player has accumulated and they can be selected with hotkeys. There will also be a multipurpose tool available for many different uses.
- The player will have a light source to turn on/off
- Concerns about being able to interact with the game’s world in SOMA stem from the decision made by The Chinese Room to severely reduce interactivity in Amnesia: A Machine For Pigs, a game for which they were the primary developers. Thomas Grip of Frictional Games has assured players that SOMA will allow them to interact with the environment in a way comparable with Penumbra and Amnesia: The Dark Descent.
- The sanity system in Amnesia: The Dark Descent was a “global” mechanic, in that its potential effects on the player were the same throughout the game. SOMA will include mechanics of a similar nature, but they will be more dynamic and “local”, with different situations/creatures triggering different effects.
- Enemies in SOMA are not as event-based as they were in Amnesia: The Dark Descent. In Amnesia, the “danger music” would activate and remain active while an enemy was present somewhere in the level, which eventually taught the player to recognise when they were safe. In SOMA, the enemies are more dynamic and may appear at different times for different players, so the music won’t be as clear cut as it was in Amnesia.
- An accompanying Film, “Depth”, will be released congruently with the game.
- Fully mod-able on Day 1 on Steam for custom stories and content
Release Name: SOMA Incl. Update 4 – CorePack
Genre: Action, Adventure, Indie
Publisher: Frictional Games
Developer: Frictional Games
Release Date: 21 Sep, 2015
Size: 8.4 GB
CorePack release, includes update 4.
OS: 64-bit Windows 7
Processor: Core i3 / AMD A6 2.4Ghz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
Hard Drive: 25 GB available space
Additional Notes: Integrated Intel graphics are not supported. They should work (Intel HD 4000-series or better), but with issues.
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